Box

Works with Bricscad (Windows) Classic and Pro, Bricscad (Linux) Classic

Creates a box as a polyface mesh (Classic); Creates box as a 3D solid (Pro).

Accessing the Command

command bar:  box

menu bar:  Draw | 3D Entities | Box

toolbar:   Solids |

 

: box

Prompts you in the command bar:

Center/<Corner of box> <0.0000,0.0000,0.0000>: (Pick a point, or enter an option.)

Cube/Length/<Opposite corner>: (Pick another point, or enter an option.)

Height of box: (Pick two points, or enter a height.)

Command Options

Option

Description

Corner of box

Specifies one corner of the box's base.

Enter x,y,z coordinates or pick a point in the drawing.

Center

Specifies the center of the box's base.

Enter x,y,z coordinates or pick a point in the drawing.

Cube

Specifies a box with equal sides:

Length of sides of cube - enter a length, or pick two points.

Length

Specifies the lengths of each side:

Length of side of box - specify the length in the x direction.

Width of box - specify the length in the y direction.

Height of box - specify the length in the z direction.

You may enter negative values to draw the box in the downward directions.

Opposite corner

Specifies the opposite corner of the box's base.

Enter x,y,z coordinates or pick a point in the drawing.

Height of box

Specifies the height of the box.

Enter a length or pick two points in the drawing.

Grips Editing

Boxes can be edited directly through grips:

  1. Select the box. Notice that it has many grips.

  2. Drag any grip to move the box. (All eight grips perform the same function: move.)

Related Commands

Box - creates 3D boxes as solid models.

Cone - creates 3D cones as solid models.

Cylinder - creates 3D cylinders as solid models.

Dish - creates the lower half of 3D balls as solid models.

Dome - creates the upper half of 3D balls as solid models.

Extrude - extrudes 2D entities into 3D solid models.

Interfere - creates 3D volumes of intersecting 3D solid models.

Intersect - removes volumes not in common between two solid models.

MassProp - reports the mass properties of 3D solid models and 2D regions.

Revolve - revolves 2D entities into 3D solid models.

Section - creates 2D regions from 3D models.

Slice - cuts 3D solids into two parts.

SolidEdit - edits the bodies, faces, and edges of 3D models.

Sphere -  creates 3D balls as solid models.

Subtract - removes one solid model from a second.

Torus - creates 3D donuts as solid models.

Union - joins two or more solid models into a single entity.

Wedge - creates 3D wedges as solid models.


Bricscad™ is commercialized by Bricsys NV. Bricsys NV and Vondle NV are fully owned subsidiaries of Menhirs NV. Copyright © 2001- Menhirs NV - All rights reserved.