Wipeout - work around
I was getting sick of trimming entities to make Mtext/text look tiddy. Here is my workaround - make a RGB-White plane and then do a draworder-front for the mtext/text
;;;---------------------------------------------------------;;;--- Creates a Rectangular Wipeout (i.e. PLANE entity ----;;;--- with color set to RGB 255,255,255) ----;;;---------------------------------------------------------(defun c:WIPE (/ pt1 pt2 $CMDECHO $CECOLOR) (setq $CMDECHO (getvar "CMDECHO")) (setq $CECOLOR (getvar "CECOLOR")) (setvar "CMDECHO" 0) ;Get box location (setq pt1 (getpoint "\nFirst point of Wipeout:")) (if (setq pt2 (getcorner pt1 "\nOther corner of rectangle:")) (progn (setvar "CECOLOR" "RGB:255,255,255") (command "PLANE" "RECTANGLE" pt1 pt2 0 "") ) ) (setvar "CMDECHO" $CMDECHO) (setvar "CECOLOR" $CECOLOR) ; clean exit (princ));;;---------------------------------------------------------;;;---------------------------------------------------------(defun c:drf ()(command "draworder" "f"));;;---------------------------------------------------------
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