proble with rotating scene in 3d with raster in WinGDI mode
I have a drawing with color rasters in it and try to rotate this drawing in 3d (_rtrot).
If I set variable "GsDeviceType" in WinGDI (default), then while rotating, rasters almost always are drawn incorrectly
(calibration fails, with offsets of corners). But when "GsDeviceType"=WinOpenGL, rasters are drawn just as needed,
but slower than in WinGDI mode. Image quality (_imagequality) is set to "High"
Also, even in WinGDI mode when image quality (_imagequality) is set to "draft" - images are rotated fine in 3d.
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