proble with rotating scene in 3d with raster in WinGDI mode

I have a drawing with color rasters in it and try to rotate this drawing in 3d (_rtrot).

 

If I set variable "GsDeviceType" in WinGDI (default), then while rotating, rasters almost always are drawn incorrectly

(calibration fails, with offsets of corners). But when  "GsDeviceType"=WinOpenGL, rasters are drawn just as needed,

but slower than in WinGDI mode. Image quality (_imagequality) is set to "High"

 

Also, even in WinGDI mode when image quality (_imagequality) is set to "draft" - images are rotated fine in 3d.