Circles won't draw at zero z
Anyone one else having this problem, if I draw a circle it always comes in at 1 for a z value. I can't seem to get it to go to 0 for nothing.
Using 12.2.8 xp service pack 3. I have sent in a support request.
Vince
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Actually it does draw it at 0 z. I saw where it says the "normal" was at 1 z and thought it was saying that the circle was at 1. What is the "normal" in the properties bar? I have attached a screen shot of what I mean.0z(2).bmp0
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The "normal" expresses the "plane" where the circle (and other plane entities) reside -
it is the face-normal of that plane;
the "Center" point coordinates are the location of the circle ... :-)0 -
a normal, is a vector that is perpendicular to a plane : )
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Thanks for the explanations. Support also promptly sent me an explanation. It all started from not being able to trim a line using a circle. I have had this problem a couple of times, but can't reproduce it. It is usually to do with differing Z's.Vince Popish0
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I also have had lines with non-zero Z, which had no reason to be there and would not trim.
I believe the behaviour has been fixed, but I still strike them occasionally. Probably in old files.
The cure is to Flatten all the lines in the file.
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