LISP - editing Entitiey within Blocks

Hello there,
I'm trying to figure out a LISP-routine, that is supposed to walk through the block list and explode any possibly included polygone mesh polyline with ist 16-flag set) completly without any user interaction.

Someone on "The Swamp" already gave me a routine that would work perfectly, if BricsCAD knew the bedit command AutoCAD uses.

Does anyone know a BricsCAD alternative for bedit?

If not then: is there a proper way to hand entities to refedit via their entity names?

If not: Is there a possible solution to my problem (exploding certain entities within a block), that doesn't make it nessecary to explode every insert in the drawing?

Comments

  • Hi Steven,

    are you trying to "explode" polygon-mesh entities included in the Block Definition of certain Blocks ?
    If this is the case then you would have to insert such a Block, explode it, explode the polygon-mesh entities
    and redefine the Block.
    All its Block-References would then be automatically updated containing now the exploded entities of the exploded polygon-mesh  !
    Is this what you want ?


  • Not exactly, I'd prefair to avoid to have to insert the blocks, but it almost looks like the most likely alternative.

    Thank you for your help anyway.

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