Need help drawing unusual object.
Hi everyone. I'm still not very familiar with the 3D tools of BricsCAD, because most of my work is 2D only.
I have to model a very odd shape. I have attached a picture of it. The V-shaped cuts in the disk reduce in depth as you go from the edge of the disk to the center. I am not concerned about the threaded hole in the center. I assume I will probably be creating a disk and a triangular section, then subtracting the triangle from the disk. But I have no idea how to create the triangle, or align it.
Ideas anyone?
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Comments
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Hi Jim,
There are numerous ways you could go about to produce this object. Commands to explore:- _UCS. Short for User Coordinate System. This command allows you to re-orientate your drawing plane. From there you can draw using the commands you're already familiar with (_LINE, _PLINE, _CIRCLE) relative to your constructed UCS. To avoid getting confused, recommend that you use _3DCONTEXT. The grid (F7) will give a visual indication of your current UCS allignment. I would also make sure _UCSICON is on, as this provides another visual indicator.
- _PLINE. Generally 3D objects start with a closed 2D object, which you then _EXTRUDE, or _REVOLVE to create your 3D solid. You can configure your _SETTINGS to specify whether the 2D primitives are deleted on creation of the 3D object (DELOBJ).
- _ALIGN. This command offers an alternate way of positioning objects, which avoids the need to create multiple UCS.
- DUCS (F6) can also be useful. When turned on it will automatically align your UCS to the face of the object your cursor is positioned over. You could create a 3D solid, such as a cube for construction purposes, that would allow you to quickly orientate your UCS without using additional commands.
Regards,Jason Bourhill
3dShape-Triangulated.png0 -
Jason, I think I understand the use of UCS. But I don't understand how you made the triangular shapes. I don't see a 3D command for that. And how did you orient them at an angle to the top of the disk?0
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Jim you can just make a triangle and extrude it and then rotate and move it into position. I Think Jason is close but I think you have to make the wedges from the center and out and then tilt them slightly . Finally I placed a small cylinder in the center and subtracted it.wedge2.jpgwedge1.jpgwedge3.jpg0
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Thank you both. I will keep trying. I am realizing I am facing two major problems. One is I don't have a good video card (or good drivers). Too many artifacts and wierdness in the display. The second is I have worked 2D so long, that I am having a great deal of trouble keeping oriented in 3D space.0
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