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Sometimes when using the manipulator or pushpull, I get it to do the opposite direction of what I intended. For a while, I thought that moving the component past where it is in a given direction allowed one to enter a positive value for distance in that direction, but that doesn't work reliably. Then I though that possibly the coordinate system determined the positive and negative direction but that isn't reliable either.
So, what's the secret to specifying a direction?
Comments
This is a duplicate question. It was answered elsewhere.
When I posted the question, the web site gave me an error and told me to wait to try again. I did so and it resulted in a duplicate post.
The answer, BTW, is non intuitive.