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I understood the WWDC presentations that Apple will bring their whole desktop Mac lineup
to ARM until 2023. So they promise their Silicon will be fast.
Maybe not really as fast as AMD chips will be at that time but reasonably fast, together with
For me Apple Silicone + Apple macOS 11 Frameworks meanwhile look like a very interesting
platform for the future. For standard and CAD tasks and maybe even for heavy 3D and
Of course that transition will take years and there will still be x86_64 Mac desktops around
and in use for many years.
And the promise is that Rosetta2 emulation will make even more complex x86 Apps able
to reasonably run on ARM desktops. They even included their deprecated (!) OpenGL and
OpenCL over to Rosetta2 for legacy support.
(But if I got these Developer Videos right, Rosetta2 won't support any virtualization and
use of Intels specific code optimizations like SSE or AVX will cause problems ?)
But really interesting is Apples new platform when Apps got ported to ARM and make use of
For Apps that followed Apples recommendations over the years and cleaned up their code
from legacy stuff that Apple marked deprecated (32bit libraries, OpenGL+CL, ...),
the port is basically just a recompile in Xcode.
Up to a mostly rewrite for more complex cross platform Apps using lots of legacy code.
But wouldn't the benefits of that ARM platform being very interesting for Bricscad too ?
Bricscad uses lots of AI in Bimify, Blockify or Propagate. So could Bricscad make use
of Apple's machine learning cores ?
Will RedSDK allow a transition to Metal or at least Vulcan to dock to Metal by MoltenVK
or such ?
Is Bricsys interested in Apple's coming platform ?