Wipeout - work around
I was getting sick of trimming entities to make Mtext/text look tiddy. Here is my workaround - make a RGB-White plane and then do a draworder-front for the mtext/text
;;;---------------------------------------------------------;;;--- Creates a Rectangular Wipeout (i.e. PLANE entity ----;;;---      with color set to RGB 255,255,255)          ----;;;---------------------------------------------------------(defun c:WIPE (/ pt1 pt2 $CMDECHO $CECOLOR)   (setq $CMDECHO (getvar "CMDECHO"))  (setq $CECOLOR (getvar "CECOLOR"))  (setvar "CMDECHO" 0)    ;Get box location   (setq pt1 (getpoint "\nFirst point of Wipeout:"))   (if (setq pt2 (getcorner pt1 "\nOther corner of rectangle:"))     (progn        (setvar "CECOLOR" "RGB:255,255,255")        (command "PLANE" "RECTANGLE" pt1 pt2 0 "")    ) )   (setvar "CMDECHO" $CMDECHO) (setvar "CECOLOR" $CECOLOR) ; clean exit    (princ));;;---------------------------------------------------------;;;---------------------------------------------------------(defun c:drf ()(command "draworder" "f"));;;---------------------------------------------------------0