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@Tijs Vermeulen: To build BricsCAD(Mac) V16 we use compiler/linker flag "-mmacosx-version-min=10.9". We currently build BricsCAD (including BRX SDK) on OSX 10.10, XCode 6.1.1. We have not encountered any problems to run on OSX 10.9.5 (anything earlier is not supported). So, as far as I can tell, the flag "-mmacosx-version-min=10.9" completely works, and it is not needed to build on an actual OSX 10.9. To be able to use this flag the 10.9 SDK should exist on your system. I checked on OSX 10.9 and 10.10, this is the location of the SDK: /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk/ It should also be possible to use OSX 10.11. But mind that the XCode update process (from 10.10 to 10.11) seems to do something wrong with the 10.9 SDK. One of our developers had to reinstall XCode and the command line tools after upgrading to 10.11 (much like in this stackoverflow post: http://stackoverflow.com/questions/19015780/sincos-stret-undefined-symbol-when-linking ). Same story for V15, but with minimum OSX version 10.8.
@Tijs Vermeulen: The BRX SDK is published in the Chapoo project "Bricsys Partner Area", folder BRX. Only registered BRX developers have access to it. Here is a direct link to the BRX SDK for BricsCAD V16.1.03: https://my.chapoo.com/api/link/?r=1853993&t=3 >Is it possible to use 6.4 but setting the base OSX system to 10.9? As far as I know it should work. >What about creating a source code compatible with both V15 and V16? Would it be just a matter of creating two independente targets? Yes it should be, probably with an occasional difference for features that are new in V16 (using for instance a preprocessor condition).
Sorry to post to an old topic but I thought it would help keep everything Mac/BRX in the same place. I have downloaded the latest BRX for Bricscad 18. I have successfully compiled and run the basic sample application. With the WX sample I have managed to compile the mrx file, but it will not load let alone run. BricsCAD quits as soon as I hit "Load". I have compiled the WX source using the MacOS 10.9 SDK. Is there anything else that may be causing this?
the WX sample is work in progress. It was created on linux, and we wish to make it functional for Windows and Mac too. I suppose we should have distributed it on Linux only while it is not ready. I regret the inconvenience. Please enter a support request so we can further help you with it.