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[SOLVED] How to improve tessellation of a 3D component, for exporting to STL?

edited February 28 in 3D Modeling


This is my first post, so hello to everybody.

I am currently trying this tool to evaluate if it is the adequate tool for me. So I created a simple design for testing purpose (a platform for my pet, a turtle) which I am currently printing. This exercise triggered my first (unsolved) question and this post in the forum:

In the viewport it is somewhat visible, but the problem become apparent mostly when exporting to .stl (for printing): the tessellation of circular/spherical shapes is not precise enough and this generate ugly edges where the piece is supposed to be round:

This is so evident that it can be clearly distinguished even on the printed part.

I believe there is a tessellation configuration some where but I could not find it. Is there any way to improve the detail of exported models?

Kind regards
Adrian M.

1280 x 922 - 645K
993 x 705 - 37K
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Origami is the Japanese word for paper folding. ORI means to fold and KAMI means paper and involves the creation of paper forms usually entirely by folding.

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