AS version of BricsCAD for V26 ?

At the WWDC Apple announced today that macOS 26 Tahoe will not be able to be installed on some 2019 and 2020 Intel Mac's and next year's macOS27 will be the last year of support for the remaining Intel Mac's.

Surely it is time that BricsCAD releases an AS version.

Could we please get an update on progress for the AS version.

Comments

  • We are working on a native build for Apple Silicon, but we can't tell when we will be able to deliver it.

  • EdwardC
    edited June 10

    "We are working on a native build for Apple Silicon, but we can't tell when we will be able to deliver it"
    Yeah very lame, that has been BricsCAD's response for the past 3 years. BricsCAD needs to get with the program. Every other major CAD vendor offers A.S. native versions. Extremely disappointed!

  • will be the last year of support for the remaining Intel Mac's.

    Which was to be expected already since - from now - exactly 5 years ago - wow.

    and next year's macOS27 will be the last year of support …..

    But I read there will be another 3 years of security fixes for macOS 27.

    So Bricscad has at least 4 more years until an AS-only version is needed/mandatory. I have kept my old Intel Trash Can Mac Pro in the cupboard any way, in case one day I will need it again.

    But I am more concerned about Bricscad's drawing viewport graphic or large file data performance on all platforms. Or feature parity for the non-Windows platforms.

  • Good to hear that there is a native AS build in progress.

    Also read today that Rosetta 2 will be only supported to macOS 27 (next year's operating system) so BricsCAD will need to be an AS build by V27 or else it would not run on the latest Mac operating system.

  • aRES_Mueller
    edited August 27

    I also contacted support this week because I hadn't found this thread yet. Since this discussion is here, I want to share the support team's response with you right away.

    When it comes to native Apple Silicon support:
    It is something we are working on, unfortunately it didn't make V26, because of multiple external factors.
    For example one of the issues is Hoops Luminate's Metal support, which has
    large performance issues compared to the opengl implementation, which
    was removed for mac when they added Metal support.