Hatch Edit

edited June 2024 in 2D Drafting

I discovered this quick editing tools for hatches in the quad.

I am blown away how quick it is working, so I wanted to thank BricsCad for this.

It's a real time saver!

To change the hatch origin would be a good extension and additional to select boundaries for adding hatch ….

(edit: select boundries? press S, and it is possible, easy WOW)

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Comments

  • Change a hatch's origin by clicking in the "Origin point" field in the Properties panel and then on the point where you want the origin to be.

  • Wow! Another quick solution!

    Thank You!

  • Wouldn't it ge great if this could be done for a Block's origin point!

  • edited June 2024

    Yes, and maybe it could be done with a lisp-based custom command that just prompts the user to pick the new insertion point. Maybe someone's already done that.

    But it might be a little risky. Moving the origin point of a hatch only affects the hatch(es) currently selected. But moving the insertion point of a block definition would also affect any other insertions of the same block.

  • edited June 2024

    quote: Maybe someone's already done that.

    Indeed, Lee Mac has done it, and without the risk I suggested. It's the CBPR custom command at:

    Change Block Base Point | Lee Mac Programming

    Just select a block insertion and then pick a new insertion point. All insertions of the block stay where they are, but the block definition has a new insertion point, which will be used for future insertions, and for osnapping "to insertion point" of existing insertions.

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